// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "BuildingCustomLogicBase.h"
#include "DBuildingHurtLogic.generated.h"

/**
 * 
 */
UCLASS()
class ISALONG2_API UDBuildingHurtLogic : public UBuildingCustomLogicBase
{
	GENERATED_BODY()
	
public:
	UDBuildingHurtLogic();

	void OnHurt(AActor* shotter, FVector impactNormal, FVector hitLocation, int HurtType, float hurtValue, UPrimitiveComponent* hitComponent) override;
	
	
};
